![]() Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.Ragdoll behaves differently depending on the used weapon type.Light hit reactions for human enemies have been shortened.Human opponents can now block players’ attacks during light hit reaction time.Improved enemy reaction depending on the type of weapon – to better reflect the weight of the weapon.Performance of blunt weapons improved to reflect the sense of weight.The enemy latches onto the players more frequently which diversifies enemy encounters. Improved Biter behavior during the day.This fix will prevent new cases from appearing. PK Crossbow reward is correctly given to players in cooperative mode.Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.Fixed enemies and players falling through the ground in certain situations. ![]() Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues.Fixed co-op parties spawning in distant places.Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled.Stability issues fixed: crashes or black screens in certain situations.Solved problems with safe zones (in-game clock stops, can’t sleep).Fixed blocks in multiple quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.All known cases with “Deathloops” eliminated.Dying Light 2 March 9 Patch Notes Story Progression Fixes
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